2012年2月8日星期三
Tian Wang CG Demo Reel
Breakdown Checklist:
Making character and car textures, rigs and animations in 3DS Max. Making all the glass debris simulations using RayFire and 3DS Max Particle Flow. Making HDRI lighting for the environment in 3DS Max.
Making car explosion and flame particles using FumeFX and 3DS Max Particle Flow. Making the beginning and ending scenes in After Effects. Final editing and compositing are done in Sony Vegas Pro.
Native resolution for all parts is 1280*720. 3D rendering are done by Firefly in Poser and Vray in 3DS Max. Rendering time for all parts is approximately 30 hours by my personal computer.
Thanks for reading. - Tian Wang
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